Advanced Interactive Design / Project 2

Zhao Hanbo (0343769)
Advanced Interactive Design / Bachelors in Design ( Hons ) in Creative Media
Project 2


INSTRUCTIONS 

<iframe src="https://drive.google.com/file/d/1xDMpehqDz6ZmdMgDasr2sQp6PEiRumDU/preview" width="640" height="480" allow="autoplay"></iframe>



Lecture note

Week 6 (2021/09/30)
This week Mr. Razif also still check our progress on project 2 and help us to figure lots of technological problems.

Week 7 (2021/10/07)
This week, we start to learn how to use Spark AR this software, Mr. Razif shows us how to use this software, how to use their library, how to use a facemask, how to preview the affection in the self phone.

Week 8 (2021/10/14)
Indepandent learning week.

Week 9 (2021/10/21)
This week we learn more about Spark AR, Main how to make it interactive.

Week 10 (2021/10/28)
No class this week.


Project 2

Interactive AR Application

Augmented Reality Experience Filter
AR is the latest form of interactive design nowadays. Students are required to develop AR applications with AR interactivity that will detect user faces and expressions.

I watch some UFC matches recently, and I got the inspiration from here. I want to make a filter for winners and losers. So Mike Tyson comes to my mind.

Tyson got a very identified face tattoo, and his power is so horrible. nobody wants to face a mad Tyson I guess, so I want to make a horrible filter, topic is mad Tyson.

figure1.0: Mike Tyson

fiure1.1: Tyson's Tattoo

figure1.2: Spark AR screenshot

I add a face tracker in the path editor, I want to see people open their mouths and filter change to become mad Tyson. 

After I make the mad Tyson filter I plan to make another one that can play with the first filter. So I plan to make a hurting and crying face. I am willing to call this filter "Tyson's rival"

figure1.3: Tyson's rival's BG

figure1.4: hurting face mesh

 
figure1.5: Spark AR screenshot


Final present video:





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